go4cognition has various games for working memory and verbal fluency. The games are constantly being developed further.
In the memo games, players are given a task with various elements (numbers, letters, pictures, patterns and people) that they have to memorize. For example, in the Numbermemo the numbers 3, 2, 1, 4.
After an adjustable memorization time, the screens change their display and the players go through the stations with the numbers of their task. At each station, they place their personalized stick to identify themselves. As a rule, a player starts with 4 elements to memorize. The initial level is adjustable. After several rounds have been completed, the system calculates the next level of play for each player. If the player got more than 80% correct, he or she moves up a level and gets 5 elements to memorize in the next game. If less than 50% are correct, the level drops.
All memo games can also be played back and forth. In this type of game, the players not only go through the stations in the given order, but also go back through them afterwards.
The complexity of a game is also set at the start of the game. The game leader can set whether the participants play in a team or alone, how long the memorization time should be and whether the same 6 stations are always shown. There are numbers, letters, pictures, patterns and personalities to memorize.
In the word fluency games, the players work together in teams to form a word from different letters.
These games have two levels. First, the players form the correct word from the letters or syllables, then they memorize the corresponding numbers in the correct order. In these games, in which the players work together as a team to find a solution, communication and social interaction are trained alongside verbal fluency. Achieving success together leads to a stronger bond with the other players and also to new friendships.
The world tour appeals to the working memory in a different way, it is a self-ordered pointing task.
Players are shown a selection of different countries. They have to choose a country and go to the corresponding station. In the next round, the players are again shown a selection of different countries. This time, the players have to choose a country that they haven’t had before.
In “Proverb Quiz”, the player is shown randomly selected proverbs.
This game is also well suited for team play. The players discuss the missing words and add to their knowledge. The number of proverbs displayed corresponds to the level. Using the proverbs displayed, the players first find the missing word and then memorize the order of the individual words.
Proverbs can also have a special meaning for senior citizens, as they often grew up in a time when such words of wisdom were used more frequently in everyday life. Through the interaction and the joint search for solutions, the proverbs also serve as a welcome medium for an exchange of experiences.
go4cognition: Further informationen
Would you like to receive more information about go4cognition, the target group and our services? Call us:
Stefan Orth (CEO)
Phone: +49 (202) 37155-10
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